Hello everyone!
This project was my first outdoor environment and was very fun and challenging for me. I started by blocking out the scene with BSB's to get a proper scale. Next, large meshes were modeled in Maya and then imported into UE4. Then I created the textures in Substance Designer. Extra vertices were added for vert painting on dirt. I made smoke using the particle system and updated the lighting. Lastly, I made decals to create manholes, damage, and wear on the buildings. I learned a lot on this project and can't wait to create my next environment scene.